Assassin’s Creed Mirage Guide: “Bird Trap / Catch A Demon” Walkthrough

Assassin’s Creed Mirage Guide – Bird Trap

Mission List (Tap to jump down the page!)

The Raptor and the Demon

Bird Trap

To Catch a Demon

The Chase

 

The Raptor and the Demon

First up, we need to find the Order members meeting the officers’ club. This is located in the Karkh region, and use your Eagle to pinpoint the exact location.

Sneak inside from the rooftop, picking off the guards as you do. Use your senses to pinpoint the location of the key. This will allow you you to open the door on the other side.

Sneak in and eavesdrop on the conversation. Return to the hideout and feed back what you’ve learned.

 

Bird Trap

Our target now is General Jasoor, whom we need to assassinate. He’s hiding at Qasr Salih. When you arrive, there will be a few different ways to break in. 

The Front Door

Going in through the front involves finding a guard that happens to hold a key. If you can dispatch this man (indicated with a key above his head), you’ll be able to gain access. However, do be wary that there are two of these men lurking about.

Despite the door being heavily guarded, the AI in Mirage is woeful so you should be able to sneak in without detection, even with the guards patrolling about.

Once inside, the door will close behind you. However, you’ll find the General with a couple of guards pacing about. You’ll be left to fight him and his two bodyguards.

 

The Balcony

The other way to tackle the General is a little more stealthy but not much. There’s a note on a table in the courtyard, sheltered by leafy vines, that will mention that the General’s balcony may be open.

In order to reach the balcony, head up to the back of the courtyard and interact with the ajar door. This way, you’ll be on the opposite side to go in and fight the General. Either way, you’ll be engaged in combat.

With the General gone, head outside and rush away from the area.

 

To Catch a Demon

The next port of call is the Sharqiyah Harbor, where we need to gain information on Admiral Nadir. Once you reach the area, you’ll need to find details to nail our slippery friend.

You’ll notice there are guards swarming all over the place. There aren’t many places we can get a good vantage point either. There are two guards standing watch on the right hand side. Take these out with throwing knives and make sure to reduce your notoriety rating afterwards.

You’ll find part of the investigative effort opposite where these guards were standing, coming in the form of a crate inside a sheltered room.

Creep round the building and you’ll notice there’s another piece of evidence inside the door in the building to the left. Bide your time and creep past the guards (or assassinate them) and interact with the scrolls inside.

The final piece of evidence is down by the docks. The easiest way to get here is to actually sneak round from the right-hand side (the side where we killed those two guards, creep along the water, and head over slowly. Open the cage and interact with the body.

With all of this discovered, we now need to go to Admiral Nadir’s camp. Call your mount and head all the way down to the camp.

Circle around the camp and you’ll find an area in the fence you can sneak through to the other side. This is right next to a guard tower so you want to climb up the tower first, being careful to avoid the scouts.

Kill the one on our side and if you can reach, use your Throwing Knives to headshot the other. Failing that, circle around the tower to the side (pictured below).

Drop down and then up the scaffolding on the building to the left, being careful to remain undetected the whole time.

With both guards down, take the rope leading south across and kill the next scout.

If you proceed up toward the ship, you’ll overhear two soldiers discussing the Admiral’s prototype ship. The aim here is to burn this ship in order to lure the Admiral out. Once you’ve learned what you need to know, kill the two guards and aim your knives for the fire barrels on the ship.

With the Admiral out of hiding, it’s now a case of picking him off and assassinating him. If you have Smoke Bombs, now is an excellent time to use one and set it off right next to our target so you can get in and kill the guy.

Failing that, you do have throwing knives from afar, or wait for the attention to die down from the guards and sneak your way through. The choice is really up to you but smoke bombs are definitely the preferable method here.

Once he’s down, get out of the area.

 

The Chase

Return to Fuladh and he’ll mention how Beshi appears to have been taken. Ali decides he’s going to get him back, and reluctantly agrees to let Basim join.

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You can check out our full walkthrough and game guide here!

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