Hello Rainbow Road
What You Need
It’s Hidin’ Time
Holes: Part 2
A Quest For The Sash
Ride The Whaletaur Shaman
The Rift: Part 1
The Rift: Part 2
Centaurworld is absolutely mental. This colourful, vibrant, off-the-wall animation is not just memorable, it’s also a damn good show too. Although designed for kids, Centaurworld’s originality and decent character arcs make it accessible for all ages – and this one’s definitely worth checking out.
The story is relatively straight forward, sticking to the usual hero’s journey trope but throwing a lovable war horse into the driver’s seat for most of the run-time. Separated from Rider after a nasty fall, Horse awakens to find herself in Centaurworld. This magical, pastel-coloured world plays host to a number of insanely creative and original creatures, each more bizarre and bonkers than the last.
With songs aplenty, Horse soon meets Wammawink and her merry band of misfits. Together, they set out on a journey to reunite Horse with Rider. After the first few episodes, the series tends to dive off into episodic romps, as Horse sets off on a big ol’ fetch quest to bring together pieces of a key. In doing so, this will then subsequently open a rift to help Horse find her way home.
While the narrative is quite straight forward, the quick-witted jokes, silliness and character depth is what makes this so endearing. The latter comes in the form of Wammawink and Horse’s relationship. Across the season, both learn and grow from one another and seeing this develop is partly why the show works as well as it does.
When we first meet Wammawink and her crew they’re scared to venture beyond their safe little bubble. They’re clearly bored of the same old tasks and magic tricks but don’t have the courage to act on those impulses. That’s where Horse comes in. Naturally courageous, she shows the others how to face their fears and step beyond that.
However, the writers wisely choose not to make Horse a Mary Sue. Instead, she has issues of her own, including anxiety and an oblivious dose of selfishness as she careers on without thinking about how the others are feelings. Throughout the season, these both start to chip away to something more compassionate and caring.
Instead of telling us this through dialogue though, Centaurworld leans on its songs to do the heavy emotional lifting.
In true musical form, there’s a number of important numbers dotted throughout the 10 episodes. Of course, there’s the usual dose of silliness too but all of this forms together into a lovely ball of goodness.
Centaurworld is very clearly designed for kids though. There’s a good amount of silliness in here and the simple story is easy to follow along with. The thematic lessons are relevant to all ages though, meaning adults won’t be left out the loop.
In fact, Centaurworld’s effortless ability to step into both musical and darker drama at the drop of a hat is partly why this show works so well – and props to the writers for being able to pull that off.
Centaurworld is quite simply a wonderful little animation and if you’re in the mood for something a bit different, this one hits all the right notes.