10 Books Featuring Video Games | TheReviewGeek Recommends

Video games have been around for over half a century and have become exponentially more popular every year. From a niche hobby performed in basements by teenagers to a casual pastime done by grandmothers in the sitting room today, video games have captivated audiences for a long time.

Whether you’re looking to escape reality for a while or are interested in learning more about the industry or a specific game in particular, there is a book for that. We have collected our ten favourite books featuring video games among these.

Ready Player One by Ernest Cline

Ernest Cline’s Ready Player One is a must-read for all gaming enthusiasts. Set in a dystopian future, the story revolves around a global virtual reality game called the OASIS. Packed with references to classic video games, movies, and pop culture, this novel perfectly captures the magic and nostalgia of gaming.

Reamde by Neal Stephenson

Reamde by Neal Stephenson offers a complex and action-packed storyline revolving around a massive multiplayer online role-playing game (MMORPG) called T’Rain. As the game’s virtual currency becomes entangled with dangerous real-world events, a young man connected to the game’s publisher is taken hostage. Readers are taken on an exciting and unpredictable journey across the globe.

Blood, Sweat, and Pixels by Jason Schreier

Jason Shreier’s Blood, Sweat, and Pixels gives an insight into what goes into creating a video game. It is nonfiction about the human cost of game development, looking at everything from the top AAA studios to the loneliest of indie developers, giving the reader a chilling perspective on their favourite video game titles.

For the Win by Cory Doctorow

Cory Doctorow’s For the Win delves into the world of massive multiplayer online role-playing games and explores the lives of young workers who participate in virtual economies. Filled with adventures, labour struggles, and intense gaming scenes, this novel provides a thought-provoking look at the intersection of gaming and economics.

The Eye of Minds by James Dashner

In The Eye of Minds, James Dashner takes readers into a futuristic world where a group of skilled gamers must navigate an immersive video game to save humanity from a sinister hacker. Filled with virtual reality twists and thrilling suspense, this book is perfect for fans of action-packed gaming adventures.

Sword Art Online: Volume 1 – Aincrad by Reki Kawahara

Reki Kawahara’s Sword Art Online: Volume 1 – Aincrad transports readers to the ultimate Virtual Reality experience. Using a brand-new system called NerveGear, players of the MMORPG Aincrad get a fully immersive experience beyond anything seen before.

But on launch day, a fatal flaw is discovered; players cannot leave and Game Over in the game is Game Over in real life. As they fight for survival, the light novel (or ranobe) explores the blurring boundaries between the virtual and real worlds, capturing the excitement and danger of immersive gaming.

Epic by Conor Kostick

Conor Kostick’s Epic is set in a dystopian future where a virtual reality game determines social status, fortune and political power. When a group of teenagers embarks on a quest to challenge the system, they find themselves fighting for more than just victory in the game. This thrilling and thought-provoking novel provides a fascinating exploration of virtual identities and the consequences of gaming.

The Impossible Fortress by Jason Rekulak

Set in the 1980s, The Impossible Fortress by Jason Rekulak revolves around a group of teenage boys obsessed with video games. When they stumble upon a coveted copy of Playboy magazine, they must navigate both real-life challenges and a video game contest. This nostalgic coming-of-age tale combines humor, friendship, nostalgia, and the allure of gaming.

Off to Be the Wizard by Scott Meyer

Off to Be the Wizard by Scott Meyer is the first book in the Magic 2.0 series and introduces readers to a computer programmer named Martin who discovers a hidden text file that allows him to manipulate reality.

Escaping to medieval England using the file’s code, Martin realizes the world he has entered is a digital simulation, and he can be whatever he wants. And he wants to be a wizard. Filled with humour and pop culture references, this book offers a delightful blend of technology and gaming.

Crysis by Richard K. Morgan

Richard K. Morgan’s books about the Crysis games started with Crysis, where the members of the special operations team Raptor discover the horrors unearthed by an archaeology team in North Korea. Crysis gives the reader insight into the game of the same name, full of technological horror and adventure across time and space.

And, there we have it. Ten books based around video games. Do you agree with our list? Do you have any other video game-related titles you’d like to add? Let us know in the comments!

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